CATCHA
OVERVIEW
We live in a world of ever-changing numbers. While enjoying all kinds of technology to bring us great convenience, we also expose personal information to the public. Catcha tries to explore the relationship between people and systems or machines, and presents a game between man and machine in the most grotesque way. We choose the most frequently used Octopus card in Hong Kong as a clue and create a machine to interact with participants. The Octopus card stores the information where you have been and consumed. What happened if somebody get it and read it? Then your analogue and digital information will come together and become one. But does it? If we would have all your data, would be able to read it?
PROTOTYPE
The design inspiration comes
from the Octopus card, and we hope to create a machine that can read the
Octopus card information. However, after our investigation, the information
that can be read through NFS is very limited, and secondly, the information
relates to the privacy of the individual. So instead of making a machine, we
created a fake machine to imitate the process of reading information, and decoded
it in a more interesting way. Just as everyone queues up for business in the
bank, each participant must also wait for their number in the waiting room,
then swipe the card to get a custom-made receipt.
Step1. Creating the machine
Fig1. Machine Interaction Chart
Fig2. The making process of machine