CATCHA






OVERVIEW



We live in a world of ever-changing numbers. While enjoying all kinds of technology to bring us great convenience, we also expose personal information to the public. Catcha tries to explore the relationship between people and systems or machines, and presents a game between man and machine in the most grotesque way. We choose the most frequently used Octopus card in Hong Kong as a clue and create a machine to interact with participants. The Octopus card stores the information where you have been and consumed. What happened if somebody get it and read it? Then your analogue and digital information will come together and become one. But does it? If we would have all your data, would be able to read it?




 





PROTOTYPE



The design inspiration comes from the Octopus card, and we hope to create a machine that can read the Octopus card information. However, after our investigation, the information that can be read through NFS is very limited, and secondly, the information relates to the privacy of the individual. So instead of making a machine, we created a fake machine to imitate the process of reading information, and decoded it in a more interesting way. Just as everyone queues up for business in the bank, each participant must also wait for their number in the waiting room, then swipe the card to get a custom-made receipt.





Step1. Creating the machine



Fig1. Machine Interaction Chart
Fig2. The making process of machine




Step2. Painting the profile pictures







Step3. Misinterpreting the social status





According to the information they published on different social platforms, we gave a new explanation on the receipt. We fabricated and deliberately misinterpreted their information, because the machine will literally read the information.






SHOWCASE