BOUNDARY FREE






OVERVIEW



Boundary Free is an interactive VR installation that promotes mutual communication between the handicapped and the society. It is one of the “TEDY” (Technologies for the Elderly and Disabled people by Youths) projects which sponsored by Hong Kong Jokey Club. Before creating the VR, I did the "a week in the wheelchair" experiment, and tried to stand in the perspective of the disabled to perceive the world, so as to obtain some experience and creative inspiration. 






A WEEK IN WHEELCHAIR 






Press ︎ to  watch video Documentation (Source: Vimeo )


In this experiment, I was most impressed by the experience of Sai Yeung Choi Street South in Mong Kok, where I walked slowly in a wheelchair among a crowded people, being cast with all sorts of sympathy and weird attention. Thus, my time and space seemed to be isolated from others. This special experience is my inspiration source of “Boundary Free”.






TOPIC STUDY










EXPERIENCE DESIGN








GAME SCENE DESIGN & MODELING








I chose the Sai Yeung Choi Street South in Mong Kok as the prototype of game scene, then modeled buildings according to the Google Map. These buildings keep the Hong Kong high-density and colorful style, meanwhile, retain various billboards.






CHARACTER ANALYSIS









CHARACTER RIGGING & ANIMATION








GAME SCENE:

INTERSECT





Pedestrians will hit the player in the wheelchair, preventing the player form reaching the end of the road. The Intersect is a relatively realistic and cruel, because everyone else in the game moves fast and freely except the player. It embodies the real world of cold.






GAME SCENE: COINCIDE





Coincide is a comparatively equal world, and all the characters in the game sat in the wheelchair, including the participant. A more idealized and peaceful scenario is depicted compares to the Intersect .






GAME SCENE: PARALLEL





Parallel is to create a unearthly and upside-down world. The disabled walking in a world of their convenience, however, other pedestrians are trapped by roadblocks. At this moment, the identities of the disabled and the pedestrians have been transformed.






EASTER EGG



I specially designed some hidden messages in each scene, for example, the road sign is different in every game level. For Coincide, it has changed from "Sai Yeung Choi Street South" to "Datong Road", which indicates an equal world that everyone is the same with being sat in a wheelchair. “Datong” is from Confucius's "World Datong”, which depicts a utopian society without discrimination. In addition to street signs, I also designed the different props, music and light for different game world. There are still some interesting Easter eggs left for the participants to hunt.






SHOWCASE